Mod

NameRealistic Weather
Version1.1.2.6
AutorArrow
DateinameFS25_RealisticWeather.zip
Größe5,44 MB
AktivJa
KarteNein
Beschreibung An overhaul to the weather system, focusing mainly on snow. Features: - Adds 3 new "disaster" weather events, blizzards, droughts and extremely thick fog - New grass moisture system which dries tedded grass into hay over time - Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount - Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield - Moisture changes constantly depending on sunlight, temperature and rainfall - Crops with extremely low moisture will wither - Hail will now cause damage and wear to vehicles left outside - Wheel physics changed significantly - Maximum amount of snow has been doubled - Livestock will leave "footprints" in deep snow (only on high-end systems) - Blizzards: --- Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow --- Temperature during blizzards can go as low as -15 celsius --- Snow will likely remain for much longer time - Droughts: --- Droughts result in extreme heat which will lead to rapid moisture loss in fields - Fog: --- Extremely thick fogs may occur where visibility is extremely low for up to 14 hours - Wheel Physics: --- Friction for all wheel types have been changed to be much more realistic --- Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness --- Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times --- Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness --- Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck --- Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required - Grass Moisture System: --- After tedding mowed grass, it will dry into hay over time based on its moisture --- Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed --- Tedded grass will gain/lose moisture at different rates than fields --- New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP) --- Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields - Github: https://github.com/Arrow-kb/FS25_RealisticWeather Changelog: 1.1.2.6 - Added irrigation missions - Added irrigation support for slurry tankers (3x more output than sprayers) - Changes to the fire model - Changes to the moisture map generation for more variation - Reworked moisture harvest yield - Reworked sprayer irrigation to be more accurate - Added the following settings options: --- Change moisture harvest yield factor - Lowered the spray effect on moisture - Rebuild moisture map setting is now synced on MP - Improved fire performance - Significantly improved hourly lag - Fixed a fire sync issue when loading in MP 1.1.2.5 - Performance improvement for passive irrigation (- ~64% average processing time) - Performance improvements for various systems reading and/or changing moisture system values (- ~26% average processing time) - Added default harvest moisture range for unrecognised modded crop types - Fixed spraying not syncing on MP 1.1.2.4 - Added crop fires - Possible fix for memory leaks - Changed withering so younger crops will create an empty space instead of changing to the withered state - Added the following settings options: --- Enable/disable crop fires - Prevented fog from spawning 2 days in a row - Fixed a puddle sync issue when loading in mp 1.1.2.3 - Added dynamic puddles which form at high moisture and grow/shrink based on soil moisture, and gradually flow downhill - Withered crops are now shown as withered instead of creating empty spaces - Added the following settings options: --- Enable/disable puddles --- Grass moisture gain modifier --- Grass moisture loss modifier - Added teleport button to the moisture screen - Fixed irrigation info being shown on certain cells in the moisture screen after switching from limited to detailed - Added Ukrainian translation 1.1.2.2 - Added multiplayer support for settings menu (except rebuilding moisture map) - Performance improvements - Reduced chance of blizzards and droughts - Added irrigation activity and cost columns to the moisture menu for "Limited" mode - Added the following settings options: --- Enable/disable blizzards --- Enable/disable droughts - Added Brazilian Portuguese translation - Added Russian translation - Fixed error: attempt to index nil with 'isActive' - Fixed error: attempt to perform arithmetic (add) on nil and number - Fixed an issue causing the moisture to show higher than it is while irrigating 1.1.2.1 - Fixed an error when opening the moisture menu possibly related to custom fields - Fixed the moisture menu not being in the right position in the tab - Fixed heavy lag upon opening/refreshing the moisture menu - Fixed the settings being reset to default when saving the game - Limited the moisture menu to only show information for fields with less than 1500 cells on "Detailed" mode - The moisture menu is now set to "Limited" by default - Added working irrigation button for "Limited" moisture screen based on the highlighted field - Improved the "Performance Index" setting mechanics - Added Spanish translation 1.1.2.0 - Added a settings menu (located in the Game Settings menu) - Added the following settings options: --- Enable/disable withering --- Withering chance modifier --- Moisture gain modifier --- Moisture loss modifier --- Performance index modifier --- Moisture overlay behaviour --- Moisture screen behaviour --- Ability to rebuild the moisture map with custom arguments - Fixed empty bales remaining after rotting 1.1.1.0 - Added new moisture menu, containing various moisture related values for cells across owned fields and an option to toggle irrigation for fields inside the menu - Improved how the moisture system interprets rainfall - Increased sprayer irrigation gain 1.1.0.2 - Fixed an issue causing certain mods to freeze the game - Fixed sprayers not increasing the moisture of every intended cell - Fixed sprayers not having a visible spray effect for water - Fixed wrapped bales being affected by rain - Possible fix for game occasionally temporarily freezing when saving - Lowered the volume of certain ambient sounds - Lowered the cost of passive irrigation - Sprayers are now limited to fields - Lowered water usage of sprayers - Increased moisture gain through passive irrigation and spraying - Lowered passive moisture loss - Harvesting contracts should now account for withering and different moisture values across the field 1.1.0.1 - Fixed overloading being disabled - Fixed irrigation context button disappearing after exiting a vehicle - Fixed irrigation starting when pressing relevant keybind in a vehicle - Tweaked irrigation costs and amounts 1.1.0.0: - Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4x4 up to 15x15 depending on PC specs) - Re-enabled and improved crop withering at low moisture - Crops can now wither in small patches based on their cell's moisture - Crops now have a fluctuating percentage of withering every 4 hours - Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers - Sprayers can now be filled with water which will give 4x as much moisture when irrigating - Added automatic grass -> hay drying based on moisture, further details above - Bales left outside during rain will now slowly lose content based on rainfall amount - Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets - Reduced moisture requirements for sugarcane and sugarbeet - Fixed moisture not being synced on MP - Fixed certain weather events not being synced on MP - Fixed "attempt to index nil with 'temperature'" error
Fehler1
DDS texture file 'i3d/fire_diffuse.dds' is too big. Size 21.33 MB (max. 12.00 MB)